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"Kevin's on the road to Buddha-hood. He's a deeply spiritual man. He has an intellectual curiosity that is infinite. His Socratic method of inquiry and development is wonderful. It used to annoy me. I used to think, This guy's an editor. He's a futurist—that’s fine—but I've got to do some business. Why is he bothering me with these questions? But the more time I spend with Kevin, the more I realize that the way his mind wanders across things keeps us all on the edge." — Jane Metcalfe, president and co-founder of Wired Ventures and board member emeritus of the Electronic Frontier Foundation
To book Kevin Kelly or for more information, please contact: Jacqueline Lewis (617) 252-2022 or Mel Blake (617) 252-2472.
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Kevin Kelly
BIG IDEAS
SNAPSHOT BIO Kevin Kelly has been a participant of, and reporter on, the information technology revolution for the past 20 years. Based in his studio in Pacifica, California, he immerses himself in the long-term trends of technology, tools, new media, and cultural behavior. He writes about the ripple effects and social consequences surrounding the culture of technology. Kevin Kelly is currently Senior Maverick at Wired magazine. He helped launch Wired in 1993, and served as its Executive Editor until January 1999. During Kelly’s tenure as editor at Wired, the magazine won two National Magazine Awards (the industry’s equivalent of two Oscars). He is also currently editor and publisher of the Cool Tools website, which gets 1 million visitors per month. From 1984-1990, Kevin was publisher and editor of the Whole Earth Review, a journal of unorthodox technical news. He co-founded the ongoing Hackers’ Conference, and was involved with the launch of the WELL, a pioneering online service started in 1985. He authored the best-selling New Rules for the New Economy, and the classic book on decentralized emergent systems, Out of Control (called “required reading for all executives” by Fortune). In addition, he writes for prominent publications including The New York Times, The Wall Street Journal, The Economist, Time, Harpers, Science, GQ, and Esquire. Earlier in life, Kevin was a photographer in remote parts of Asia (instead of going to college), publishing his photographs in national magazines and recently in the photo art book Asia Grace.
A Closer Look at Kevin
FOCUS AREAS
ENGAGEMENTS Kevin’s ideal speaking engagements are interactive and represent as much of a learning experience for him as for those with whom he is working. He frequently discusses changes in technology, the future of technology, and the cultural ramifications of technology. He is particularly interested in the social and spiritual consequences of technology and the future of that. As such, his content often bridges technology and philosophy. What does technology mean to us? Is it contrary to human nature? What’s the spiritual dimension of technology?
SPHERE OF INFLUENCE Kevin is inspired by the members of the Global Business Network, particularly Brian Eno and Stewart Brand. He also gathers ideas by traveling overseas; he’s especially fond of Asia.
RECOMMENDED READING Linking everything to everything The Search: How Google and its Rivals Rewrote the Rules of Business and Transformed Our Culture, by John Battelle About five years ago John Battelle started pursuing his hunch that search technology like Google was the most powerful cultural force at work in the modern world. Few believed him. Back then search was pure nerd-dom. Ugly algorithms and no money. Geekware. The Google IPO in 2005 woke up the last doubters to the fact that search is at the heart of the next new new thing. Battelle has great sense of timing (John was one of the co-founding editors at Wired with me), and he delivers a marvelous introduction about where search came from and what search means in technology, in business, in society, and in ourselves. Listen to the technology, Carver Mead preaches; John Battelle has listened harder to search technology than anyone else, and he can tell us some amazing things it is telling us. —Kevin Kelly
Real economies in imaginary places Synthetic Worlds: The Business and Culture of Online Games, by Edward Castronova Virtual reality is halfway here in the form of massive multi-player online role playing games like EverQuest, World of Warcraft, and Ultima Online. Outsiders think these games are silly diversions overrun by pudgy guys in dim basements pretending to be elves, but the millions of gamers themselves (most of them actually women) know better. This is, as the new game in town is called, our Second Life. It's old news that real things can happen in these unreal places. Julian Dibbell's under-appreciated 2001 book My Tiny Life, explored the weirdness of whether a virtual rape in a virtual world was a real crime. This new book, Synthetic World, goes further. It tallies up all the world-changing consequences stemming from market places in fantasy worlds. Edward Castronova is an economist who began studying the exchange rates of token money in these games, analyzing the emerging prices as powers and characters were sold on eBay. He quickly concluded that these games have robust economies as large and as "real" as many real countries. The clincher to this tale has been the recent stampede of newbies signing up for the game Second Life when USA Today revealed that amateurs were making hard cash (US dollars) selling virtual real estate in this unreal place. This is the fantastical stacked on the implausible stacked on the unexpected, but it is all very actual. —Kevin Kelly
Accelerating into utopia The Singularity is Near: When Humans Transcend Biology, by Ray Kurzweil This book offers three things that will make it a seminal document: 1) It brokers a new idea, not widely known; 2) The idea is about as big as you can get: the Singularity — all the change in the last millions years will be superceded by the change in the next five minutes; and 3) It is an idea that demands informed response. The book's claims are so footnoted, documented, graphed, argued, and plausible in small detail, that it requires the equal in response. Yet its claims are so outrageous that if true, it would mean... well ... the end of the world as we know it, and the beginning of Utopia. Ray Kurzweil has taken all the strands of the Singularity meme circulating in the last decades and has united them into a single tome which he has nailed on our front door. I suspect this will be one of the most cited books of the decade. Like Paul Erlich's upsetting 1972 book Population Bomb, fan or foe, it's the wave at epicenter you have to start with. —Kevin Kelly
Former civilizations here 1491: New Revelations of the Americas Before Columbus, by Charles Mann The news in this book is that the New World was an old world. It was far more populated, far more developed, far longer before the arrival of Columbus, a orthodox history believes. Charles Mann makes the best case yet, in non-technical prose, for the emerging archeological view that native Americans (north and south) had created vast cities and civilizations on a scale that dwarfed Europe at the time. These bustling cities, not just in MesoAmerica, but in the Mississippi and the Amazon, were erased into invisibility ahead of settlers (and textbooks) by disease and environmental factors. In scope this book is a good compliment to Jared Diamond's Guns Germs and Steel. But 1491 heightens the discrepancy of development described by Diamond because now we see how far along American civilizations were before they unraveled on contact with the old world. —Kevin Kelly
It's all information, up and down Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos, by Seth Lloyd What an astonishing book. Seth Lloyd, a quantum bit wrangler at MIT, proves that not only is the universe really a computer, but the universe is a computer we can program! He is not the first to see the world this way, but he is the first to translate this mathematical intuition into plain English. Lloyd is at the forefront of a revolution in science that says everything that exists (atoms, energy, space) is just bits of information. As the new mantra goes: all its are bits! The beauty of this book, and Lloyd's heroic achievement, is to transform that utterly mind-boggling view into a reasonable idea that anyone can begin to understand. A programmable universe is a scientific idea whose time will come in future decades, but you can read it here first. —Kevin Kelly
MIND FUEL Foo Camp – Wikipedia defines Foo Camp as “the annual invitation only, no-structure, no plan, tent on the lawns, hacker event hosted by publisher Tim O'Reilly.” Kevin calls it “cool and still evolving.” Burning Man – (www.burningman.com) Magazines – Kevin describes himself as an incurable magazine junkie and says, “I even read a lot of magazines I have no interest in because I feel like I should know about [those subjects.]”
OUTREACH Kevin uses his website (www.kk.org) to solicit input, feedback, and ideas from others. Currently, new, “cool tools” are a real interest for him. A cool tool can be any book, gadget, software, video, map, hardware, material, or website that is tried and true. Check out others’ recommendations or submit a tool by visiting http://www.kk.org/cooltools/index.php. The “Other Projects” link on Kevin’s site includes a “Help Wanted” section, where he writes, “Occasionally I have questions the collective intelligence of readers can answer best, so I'm using this space to post my queries. Anyone offering an answer can respond in the comment section of that query. Your replies will help greatly. I'm happy to credit anything I use.” |
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